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Gaining Experience:Edit

I forgot to do experience on Thursday so here's how it normally works:

2 points - Automatic.

1 Point for leaning something new (Everybody gets this this week)

1 Point for good roleplaying (once again everybody gets this)

1 Point for heroism (Nobody gets this as it was largely an introduction)

1-3 Point for flaws (If you played up the flaw as it appears on your character sheet you get at least one point, possibly more at my discression, nobody has this yet)

1 point for the players of the week.(everybody votes for whose performance they most enjoyed that week)

1 point if you add stuff to the wiki (primarily a profile for your character)

So as of the first session everybody has 4exp. At the begining of the next session remind me and I will do a Most entertaining player vote at the start, so somebody will have 5 exp and if you add to the wiki between now and then you can get one more.

Spending Experience:Edit

Trait Experience Point Costs
Attribute New dots x 5
Skill New dots x 3
Skill Speciality 3
Goblin Contracts New dots x 4
Affinity Contracts* New dots x 6
Non-affinity Contracts* New dots x 8
Merit New dots x 2
Wyrd New dots x 8
Clarity New dots x 3
Sanity New dots x 3
Willpower** 8 exp per dot.

'*"affinity" is determined by your Court and Seeming.

'**Willpower points can be permenantly lost.This allows you to buy them back. However you can never go above your base Resolve + Composure.

Experience from Season 1:Edit

Carrie:

  • Season 1 Exp: 4 + 6 + 6 + 4 + 5 + 8 = 33xp
  • 33 exp remaining (Reduced strength to 3 in exchange for knowing about Fabian)

Keith:

  • Season 1 Exp: 4 + 5 + 4 + 5 + 6 + 8 = 32xp
  • Purchased Weaponary 1 for 2 exp - Discounted, Weaponry 2 - 6 exp and Pledgesmith 2 - 4 exp
  • 20 exp remaining

Charlotte:

  • Season 1 Exp: 4 + 4 +5 + 4 + 3 + 6 + 2 = 28xp
  • Purcased Medicine 2 and Animal Ken 2 for a total of 12 exp
  • 16 exp remaining

John:

  • Season 1 Exp: 4 + 5 + 5 + 5 +5 + 5 + 9 = 38xp
  • Purchased: Merit - Token 3 - The Plasma Gun
  • 26 exp remaining

Chris:

  • Bonus exp for writting up his background = 3xp

Experience from Season 2:Edit

Carrie:Edit

week 1
Total Exp 33 (+4) 37 (+1) 38 (+6*) 44 (+4) 48 (+16) 64 (+6) 70
Spent Exp 0 0 0 6 6 6
Current Exp 37 exp 38 exp 38 exp 42 exp 56 exp

Purchased:

  • Lost 1 Strength due to bargain
  • Merit: Token 2 - "Homeless and Hungry" sign.

Notable Gear:

  • The Bladeless Hilt
  • The Homeless and Hungy Sign
  • The "Aegis" bottle full of grey mist

John:Edit

week 1
Total Exp 38 (+4) 42 (+6) 48 (+5) 53 (+4) 57 (+4) 61 (+16) 77 (+7) 84
Spent Exp 12 (+6) 18 (+21) 39 39 39 39 39
Current Exp 26 24 exp 9 exp 14 exp 18 exp 22 exp 38 exp

Purchased:

  • Merit - 3 (The Plasma Gun) [12 exp]
  • Sklls:
    • Firearms - 1 [3 exp]
    • Larcency - 1 [3 exp]
    • Stealth - 2 [6 exp]
    • Weaponry - 2 [6 exp]
    • Brawl - 2 [6 exp]
  • Speciality - Firearms (Energy Weapons) [3 exp]
  • Regained 7pts of mortal merits and Milestone merit for killing his fetch.

Notable gear:

Chris: Edit

week 1
Total Exp 3 (+5) 8 (+6) 14 (+6*) 21 (+5*) 27 (+6*) 34 (+16***) 53
Spent Exp 0 0 0 0 -27 -27
Current Exp 9 exp 14 exp 21 exp 27 exp 7 exp 26 exp

Purchased:

  • Milestone Merit: Broken Mirror (free)
  • Wyrd 3 (24 exp)
  • Larceny 1 (3 exp)

Notable Gear:

  • The Rake
  • The Bent bit of wire

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